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Register Don't have an account? Climb up the stone square and climb up the column to the right. Jump to the right of the column to reach the next interactive piece. Next, jump to the center shrine and make your way around it to find holes going upward. Climb up the holes and do a back jump to the next ledge. Jump straight forward towards the area where the first stone square fell. Make your way around to the next interactive spot as shown in this image:.
Enter the newly opened door and make your way downward. After a small scene, climb up the wall opposite the entrance. Do a back jump at the top to reach some wooden planks. Jump from plank to plank to reach a stone face. Jump on the stone face to activate something. Jump to the right next. Move towards a damage stone piece. When you reach this piece, jump to the right. Move down this next area until you see the next stone face. Do a back jump to reach the stone face.
From the face, jump to the right onto some stone columns. You will need to do a few quick jumps from one spot to another. Grab a few hanging plants to swing around. The jumps will end next to the face. Jump to the face to open the next door. Go down to the final room before the center, as Leonardo says. This room has tons of columns. Walk up to the broken down wall near the entrance. Climb up and jump to the right to interact with a lever. Jump across the platforms and columns to reach the next interactive spot.
Next, jump across a few platforms to the third lever. Then jump across a platform, climb up a column, and jump across a few more platforms to reach the fourth lever.
Make your way down to the bottom for a cutscene that ends the DLC. The ending may vary depending on the completion of the main game. A serene palace complex housing a fortress built by the moors of Granada in the 14th century, the Alhambra's gardens and complex geometry are famous around the world. One team assassinates the members of the other team. The other team captures chests to earn points. Teams switch sides at the end of the round. Three chests will spawn on the map at one time.
Only the team capturing chest will know the locations, but the other team will have a compass for the chest capturing players. After the three chests are captured, three more chests will spawn on the map. Stand next to the chests with your team to capture. A small meter will fill around the chest icon to show the progress of the capture.
The team with the highest score wins. This is a much tougher free for all game than the others. You must find your target with little help from the onscreen compass and HUD.
When you think you've found your target, lock on and assassinate. Other templars will have you as a target, so don't do anything too out of the ordinary. Stun your pursuers if you recognize them. If you do well, you will have more pursuers. If you do bad, you will have more targets. Use templar vision if you have it to help you identify targets. You can view what the HUD looks like in the following picture:. There are two teams, one has hunters and the other has protectors. The hunters must kill the VIPs, but they can only stun protectors.
The VIPs will be different avatars compared to the protectors. There will be two VIPs at all times. Each VIP must reach their own set checkpoints on the map. You will earn 75 points for the first checkpoint. Each checkpoint after that will increase by 25 points. Both sides can see the VIP checkpoints, the checkpoint's value, and what avatars they will wear by default, but remember they may be wearing disguises.
The highest score wins. Hazard is a new dice game you can play in thieves guild. If you roll a 2, 3, or 5, you will lose. If you roll any other number, you will have to roll that same number again to win or a 7 to lose. There are lifts you can run up to which raise you to the roof of a building. Look for those men who talk about things in town squares. Pay him florins, then pickpocket him.
You will need to raise your notoriety in order to pay them first. Find 5 Harlequins throughout the game. Harlequins are the blue and purple jesters. Since they're thirsty, they will be by rivers. They should attack you once you see them. Remember to beat them up, do not kill them! If you kill them, they will eventually respawn. Go after the first one you killed if you can't find anymore.
You can find each one on this map. Assassin's Creed: Brotherhood. Walkthrough Da Vinci's Disappearance. YES NO. Was this article informative? In This Article. A planned intermediary episode in the Assassin's Creed storyline, this game featuring Assassin's Creed II lead hero Ezio in a stand-alone side-sequel to the second game.
Release Date. Bethesda Has an Idea for Fallout 5. In Partnership with Wal-Mart. After you've done all the climbing and seen the cut scene, you'll have two minutes to escape the mansion. Use the open doorways as cues until you make it outside. Then climb up to the top of the building and jump off to complete the memory. Memory 3 - Memento Mori. Full Sync Requirement: D o not use the rooftops during the tail. All you need to remember is your blending skills to not be detected.
If targets one one way that has guards blocking the way, go another way to catch up with your targets. The alternate routes are not difficult and it's hard to get lost losing them. Occasionally, you'll run into other Robed Disciples, and you can either kill them quickly, or blend with crowds. Either way, you much keep following the targets at all costs. After a cut scene, you'll have to chase the fleeing Disciple and assassinate him. It's not too hard to keep up with him, and you can use the rooftops now.
Once you've killed the Disciple, escape the area to complete the memory. Memory 4 - Bon Voyage. Full Sync Requirement: D o not be detected by the robed disciples. During this memory, you'll have to be careful of the Disciples. They aren't marked on the map, but are pretty easy to spot.
I preferred to use the rooftops to get to my location, but if you really want to stick to the streets, it's not to hard to avoid them. When you get to the marked location near the docks , it'll be time to beat up a familiar face.
This'll be kept spoiler free. As you're beating up your target, he'll run around the area a few times, picking up additional enemies for you to fight. It's not a hard fight, especially if you focus on attacking your main target. Once your target has been dealt as much damage as required, you'll move onto the next area, which is infiltrating a ship.
All you'll need to do is jump into the river and swim around to the far side of the ship. Climb up the ship, but not onboard, as you'll be able to look around to see where the Disciples are. If you have an Arrow Storm, use it to take out most of the enemies on the ship. Then you can jump onboard and interact with the painting to complete the memory. If you don't have an Arrow Storm ready, just wait for it to be ready, as it makes this section of the memory a lot easier in terms of not having anyone to notice you.
Memory 5 - Last Minute Invite. Full Sync Requirement: D o not let guards discover any dead bodies inside the restricted area. The fastest way to get to the Courtesans is to head north, towards the river, and get a gondola. Now you'll be able to get to the Vaticano Bridge a lot quicker this is where the Courtesans are. After meeting up with them, you'll be tasked with stealing an invitation. Which is inside a chest, guarded by two Brutes. Do not enter the restricted area. Instead what we'll be doing is go to the rooftops, and taking out the two guards that are above the Brutes.
Go around the restricted area, towards the map marker, and you'll see the chest. The main issue here is that you cannot assassinate the Brutes without desyncing, so we'll be distracting the Brutes.
As for the two guards on the rooftop, carefully climb up and use the crossbow to quickly take out both guards up here. Take care to make sure the guards in a position so they won't fall off the roof once you've killed them.
Stay on the rooftops after you've killed the two guards up here, and look for a group of Courtesans in an area near the Brutes. Target and hire them without leaving the rooftops , and lead them to the Brutes. Target a Brute and use the Courtesans to distract them.
Now you'll be able to climb down and trigger a cut scene after opening the chest. After the cut scene, you'll have to chase a Borgia Messenger, while being chased by Borgia guards and Disciples. You'll just have to do your best to avoid the enemies chasing you, and take the Messenger as quickly as possible.
Once you have, the memory is completed. Memory 6 - The Ezio Auditore Affair. Full Sync Requirement: D o not use any type of ranged weaponry. For this memory, you'll need to find and mark two Da Vinci paintings, and it's not all that easy. The first one is located to the north of the Castello entrance.
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